10/27/2022 0 Comments Naruto online combo simulator thailand![]() Main mystery causes Knockdown therefore triggering a Knockdown chase first which is her own talent as you see in the screenshot above, this is the order: So first of, Enma and Naruto don't have any chases therefore they aren't important to the topic Now what better way to learn than thru examples, we'll take a super easy team for first example (only 1 ninja + main chasing, 6 chases max): The 10-20-30 hit combo chases always go LAST (after the normal chases) The chase priorities are same as position priority ( Position 1 ninja will always chase first, Position 2 ninja second etc etc) (However keep in mind that a Position 4 ninja CAN chase before Position 1 IF position 1 ninja doesn't have the chases needed to continue the combo) When the enemy you are chasing is dead the chases stop (that goes for the 10-20-30 hit ones also, the 10-20-30 hit chases will be stopped also if one enemy ninja dodges them) ![]() You always follow the statuses (for example 1st chase is Knockdown to Repulse, 2nd chase that follows will be Repulse to High Float, 3rd chase that follows will be High Float to Knockdown and then you can repeat the cycle) (Notice how the first status caused is always the same as next status chased) Some General rules that you need to know: Nothing is much important about the statuses themselves except for the fact that *Repulse* is the best one generally since it does damage to ninjas behind the ninja you are repulsing. ![]() So this is a thread which will aim to help newer players understand how chases work and how they can easily make chases for themselves and not have to rely on other people or a simulator.įirst of, there are 5 main types of statuses caused by chases: ![]()
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